Functions & Hooks
dispatchPress
function dispatchPress(nodes: (NodeHandle | null)[], handlers: Iterable<readonly [NodeHandle, () => void]>): boolean;The topmost-wins dispatch on its own, for headless hit tests: feed it what
Scene.handlesAt(surface.hitTest(x, y, precise)) names and the handlers you
care about. Returns whether anything ran.
Only the topmost hit fires - a handler on a node underneath does not also run - exactly as useCanvasPress dispatches on a canvas.
Parameters
nodes
(NodeHandle | null)[]
handlers
Iterable<readonly [NodeHandle, () => void]>
Returns
boolean