Functions & Hooks
spriteFloats
function spriteFloats(buffer: SpriteBuffer): Float32Array;This runtime's floats over a SpriteBuffer's memory, SPRITE_FLOATS
per sprite: the bulk path for a worklet that fills thousands of sprites a
frame, where a set call per sprite is the cost. A worklet must go through
this - its captured data is a clone. Cached per runtime, so a per-frame
call allocates nothing after the first.
Parameters
buffer
Returns
Float32Array